7/9/2023 0 Comments Pcsx2 black linesGSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11. GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects. GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives. This also allowed us to reduce the crc hack level so there are less effects skipped. GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer. GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache. Q3-Q4 2019, Q1 2010 progress report highlights, read the full report here.
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